Element/Type Chart

In this game, both your units and the enemies have elements.

- If your unit is strong against an enemy, it deals extra damage.
- If your unit is weak against an enemy, it deals less damage.
- If your unit has a neutral element, it deals normal damage.
- If an element isn't specifically listed as a strength or weakness, your unit deals normal damage.

Neutral Rules:
1. If your unit is Neutral, it deals normal damage to all enemies.
2. If an enemy is Neutral, every unit deals normal damage to them regardless of their element.

Chart

All Element Eyes

@mongrel6778

Neutral: "A brick wall with 5,000 health spawns on the track every 15 seconds, up to 5 at a time."

Nature: "Every 8 seconds, a rose bush spawns on the track, up to 10 at a time. Each bush has 1,250 health, and enemies that walk into one grant 25% more income on that hit."

Fire: "Every 25th kill calls down hellfire for 5 seconds, dealing 250 damage per second and applying a 10% burn for 3 seconds."
Water: "The map becomes slippery, making enemies move 1.1x faster, but all units gain 20% more damage."

Electricity: "Every 3 seconds, lightning strikes a random point on the track. Enemies hit take 5,000 damage and are stunned for 2 seconds, bypassing immunity."
Rust: "Every "15 seconds, a Zombie Endo 01 spawns at the exit with 500 health."

Light: "Every 30 seconds, the map turns bright for 30 seconds, stunning enemies for 0.75 seconds every 3 seconds."
Dark: "Every 30 seconds, the map turns dark for 30 seconds, reducing enemy speed to 0.85x."