Event Story

Below is all the information you need to maximize event story mode.

Summer 2.0 | Games 1 & 2

(Tested with Nightmare and Hell mode.)

Game 1 & 2 Rewards & Tips

Agony (1%), Lock (3%), Hourglass (3%), Souls (G1: 2-5, G2: 3-6, 100%),

XP (Easy: 12, Nightmare: 20)

Hell Mode

Corrupted (0.15%), Agony (1.2%), 2-3 Souls (50%).

Rewards Per Night

The best map to macro overall is 2-3.

Rank Map Time Beach Balls/Min XP/Min Souls/Min
1 2-3: Sea Nettle Jellychip 1:15 312.00 16.00 2.00
2 2-4: Blackout Sun Freddy 1:29 277.03 13.48 1.69
3 2-1: Megalodon 1:33 225.81 12.90 1.61
4 2-2: Octolord Ennard 2:01 183.17 9.92 1.24
5 1-5: Sea Witch Ballora 1:50 180.33 10.91 1.36
6 2-5: Sand Sorceress Ballora 2:27 175.51 8.16 1.02
7 1-1: Great White Foxy 1:35 158.23 12.63 1.58
8 1-3: Mariana Jellychip 1:56 150.26 10.34 1.29
9 1-4: Dying Sun Freddy 2:06 147.62 9.52 1.19
10 1-2: Deepsunken Ennard 1:50 147.54 10.91 1.36

Game 1

All Nights (1-5)

Green = Fastest, Red = Slowest

1-1: Great White Foxy

1-1: Great White Foxy

250 Beach Balls, $600, 1:35

1-2: Deepsunken Ennard

1-2: Deepsunken Ennard

270 Beach Balls, $600, 1:50

1-3: Mariana Jellychip

1-3: Mariana Jellychip

290 Beach Balls, $600, 1:56

1-4: Dying Sun Freddy

1-4: Dying Sun Freddy

310 Beach Balls, $600, 2:06

1-5: Sea Witch Ballora

1-5: Sea Witch Ballora

330 Beach Balls, $3000, 1:50

Game 2

All Nights (1-5)

Green = Fastest, Red = Slowest

2-1: Megalodon Foxy

2-1: Megalodon

350 Beach Balls, $3000, 1:33

2-2: Octolord Ennard

2-2: Octolord Ennard

370 Beach Balls, $3000, 2:01

2-3: Sea Nettle Jellychip

2-3: Sea Nettle Jellychip

390 Beach Balls, $3000, 1:15

2-4: Blackout Sun Freddy

2-4: Blackout Sun Freddy

410 Beach Balls, $3000, 1:29

2-5: Sand Sorceress Ballora

2-5: Sand Sorceress Ballora

430 Beach Balls, $20000, 2:27